Living abroad Published Sun, 04 Sep 2016 00:17:28 by FO-nTTaX

It is September. It has been 10 months since I moved to the Netherlands (from Germany) to work for TL. As my one year anniversary here in the Netherlands comes closer, I guess it is time to look back a bit. Working for Team Liquid feels very similar to working at a startup. There are not a lot of people working at Team Liquid full time, and especially living at the HQ, you get to know some of the staffers on a very personal level. Purely on a work and living thing, being here has been a blast. I really do like the people living here with me, working with me on a daily basis. I have worked on big companies before (an experience I will probably try to avoid in the future, too much bureaucracy), and I very much enjoy working in such a smaller company again.

Working on providing the technical platform of Liquipedia (as well as some other things, but especially Liquipedia) is way more than a job for me. I had volunteered on Liquipedia ever since early 2013. I was a staffer somewhere in the middle of 2014 since some people apparently deemed me helpful, and since the end of 2015 I have the chance to go even further with what i do on Liquipedia. I have the opportunity to shape this platform that so many people visit on daily basis, that I myself use daily even beyond work. I get to work alongside the awesome staffers of Liquipedia as well as its contributors, I couldn't be happier with what I do for a living.

The Dutch people are also very nice. If you ever try to move to the Netherlands, basically everyone speaks English. And if you actually manage to find someone who doesn't speak English (which is pretty hard), they probably speak German or French. Especially German I obviously know quite well. When I go somewhere and I start speaking English, everyone just answers in English and it's not a big deal, and I think that's a great thing because it makes you feel welcomed to an extent. I still want to learn Dutch though, I probably should get onto that :x

Living abroad also has some challenges though. I was asked just recently how I felt about living far from family (or more precise I was asked how I felt living in the Netherlands, but the question kind of means the same thing to me), and I answered "It's fine" without thinking much about it. I have since thought about the question though, as it appears as a more difficult question on second thought. Most of the time I indeed do not think about it too much, but on some days, things are different. Whilst I am happy here, on some of these days I feel like I'm missing out. I left my old life behind, left friends and family back in Germany. In some ways it would probably even be correct to say I fled. Life goes on one way or another, and not talking to your friends on a daily or at least weekly basis makes it hard to maintain some of these friendships. You figure out pretty fast which friendships are the important ones in a situation like this, and which ones are not. If you only have an hour a day to maintain friendships, you will obviously spend this hour with the friendships that are most important to you.

The other part is family, which in some ways is easier, whilst it is harder in other ways. You know you will "always" have them available, but this comes at the risk of neglecting family. Family is very important for me, as it provides an anchor in life I don't have anywhere else, so I really do not want to neglect it, but at the same time I can't travel home every weekend, it is just too expensive (especially since I tend to spend my money on other things already, that are very important to me as well). Being abroad, staying connected with my family is probably the biggest challenge I face.

An especially noticeable episode (that is not exactly family, but feels like it) I will tell here. [url=]July 12th is historically a very important day for me[/url]. This date I always spent in the same way over the past 7 years, I even got myself fired from a job once because I decided that showing up for work was not important enough for me to skip this date. This year I didn't go to the anniversary. I don't remember when I made the decision, I think it was some time around April. I'm not even sure what made me decide that, I could easily have taken some days of to go, I'm not owing anyone an explanation even. It was a hard day, it feels like missing out on life. I still don't regret the decision though, in my opinion it was the right thing to do this year. It was hard to go with this, but in the end I am glad I did it. Being this far from home gave me a new perspective on a couple things, and it is for the better in my opinion, even though it is hard sometimes.

At this point, I'm honestly not quite sure where I want to go with this blog. For now I'll stay where I am, seated in the Netherlands, we will see what the future holds for me. I guess I just wanted to put into words what is in my mind these days. Going to go with some shout outs and end here I guess.

Shout outs go to salle's bad puns even though I hate them, also shout outs to everyone else who puts up with me, especially all the Liquipedia people, and a very special shout out to Falling who doesn't see this coming, might not even see this and probably doesn't know why he gets a special shout out, but I like you man :) (PM me in case you are curious ^^)

A history of Liquipedia Published Wed, 16 Mar 2016 20:04:14 by FO-nTTaX

A history of Liquipedia


A lot of people know the Liquipedia we have today. Covering 8 games at this point, it proves to be a great resource for all things esports, being imitated by other people and organizations countless times (Esportspedia, Gamepedia, etc…). Not too many people know how it all started though. How it was pronounced dead, how it only barely wasn’t closed down before it even saw the light of day, or how a few individuals time and time again set out to shape the community project we have today. As much of a community driven site Liquipedia is nowadays, as much it relied on key individual people to step up and start the projects that shaped the wikis into what they are. I have read up on a lot of history of Liquipedia, as a lot of this can be found in staff forums, and I figured I might as well share it with the public as it may be interesting to some, how this project came along. Note that I myself only joined Liquipedia in early January 2013, so a lot of this I got over time from reconstructing things from the forums and talking to people that were involved.

An idea

The very first idea of a TL wiki comes around in May 2006. Whilst the idea sparks some interest, not much seems to have come from it.

Honest beginnings

Go mid-2007, the Team Liquid Progaming Database (TLPD) is developed and already in Beta, but the wiki idea is still in the heads of people. In November a wiki gets put up, although not on its own subdomain yet, but on the main page as The idea is not a publicly editable wiki, but a wiki that can only get update by staff and selected users that were given access. The idea to create a wiki-like sub-forum is tossed around, but in the end MediaWiki, the software behind Wikipedia, Wikia, and a lot of other wiki projects is used from the start. To this day, Liquipedia is still running from this software, although it changed a lot over the years and we added a lot of customization to it. Nazgul is one of the first to actively state the opinion to open up editing of the wiki to the public, but he is outvoted. The reach of the wiki is quite different from today. It is intended as a Brood War Strategy wiki, and initially only Strategy articles are added. This lays the foundation of Liquipedia being the go to resource for StarCraft Brood War strategy. Pages for players, teams, leagues and tournaments are not considered to be part of Liquipedia, but said to be more appropriate as content on the forums. However this is heavily discussed within staff and not quite finalized. As people start exploring the possibilities of MediaWiki, more and more strategy articles are added. In March 2008 a post in the staff forums gets put up in search for a logo as people feel like they are in the final turns of finishing the wiki. Pachi designs this logo, however it is only in the wiki for a very short time.

Xeofreestyler designs the first Liquipedia logo that will go live later, which is a globe, closely resembling Wikipedia’s logo, which can still be found as user icon of some of the very early Liquipedia staff members. As a side note: The first version of the Liquipedia logo had the common typo of "Liquidpedia" in there, this whole thing already started before the wiki even went live.

The wiki however unbeknownst to the early contributors from staff is far from being released. There are threads made to promote Liquipedia once it goes live, parts of which are actually used later on.


Throughout 2008 staff and veteran TL users keep filling the wiki, but from week to week work gets slower. Communication in the team is lacking, people are waiting for other people to do stuff, and coordination within the team is missing. In November Plexa puts up a post outlining the problem and putting it up for discussion. Scrapping the whole project is discussed as a viable option, as well as just putting the very unfinished product out like it is or starting an actual core Liquipedia staff team from the people contributing to it so far. Putting the project to the trash is an opinion clearly favored by a lot of staff members, and Plexa sends out PMs to key contributors to ask for their opinions. Said key contributors however are in favor to actually create a Liquipedia forum and want to keep going with the project, and this is what happens. Another sidenote: A lot of these key contributors later on were either Liquipedia staff or went on to be staff in other sections on the site.

Getting going again

With the new Liquipedia forum, work speeds up again. With communication in the team on an all-time high, people are motivated and are actually pushing out multiple builds a day (the wiki is still primarily a strategy wiki). The first half of 2009 is the most active part of the pre-release phase with people challenging each other to put out content, discussing what to do and when to do said things. The early Liquipedia staff begins to shape from the most involved contributors like Aesop, cgrinker and GHOSTCLAW. With the StarCraft II Beta coming up, a StarCraft II Liquipedia is first discussed. In March it is decided to open up editing to the public at release, in the same month the domain is chosen over alternatives like

The release

June 5th marks the release of Liquipedia. It was finally ready, the wiki is opened up to the public. After more than two years of working on something that the contributors were not even sure would ever be released, they finally saw their work published. For the first months of Liquipedia being live Plexa is the head of Liquipedia. The following month is a grind. The wiki expands very quickly, from about 300 pages at release to over 700 pages three weeks later. The Liquipedia staff consists of only 4 people at this point (Aesop who is the head of Liquipedia starting October 2009, cgrinker, GHOSTCLAW, and mikeymoo). The wiki starts to expand into articles about pro gamers, teams, and tournaments. The wiki is more and more becoming a general StarCraft resource. In order to get quality content Liquipedia hosts Q & A shows with pro gamers and personalities like NonY and Day[9], which gather quite some interest from the community. The "Why Haven't You Edited Liquipedia Yet?" post in the Brood War strategy forum on proves to be a success to flesh out the strategy section on the Brood War wiki.

A new game emerges

With the StarCraft II beta starting in early 2010, there is also work happening regarding a Liquipedia for the new game. Work had begun even before the beta started, and the StarCraft II wiki is released on 8th March 2010. With the StarCraft Brood War wiki on track and the new wiki, not only the size of the wiki gets bigger and bigger, but also the number of staffers. Interestingly the new wiki benefits a lot from the work that was done on the Brood War wiki, as a lot of the things can carry over without much change, this is soon to change and it starts to go the other way round. As the StarCraft II wiki takes off, new code is developed for the new wiki first and later ported back to the Brood War wiki. A trend that we have later seen with other new wikis again and again. As new wikis bring in new people, these new people usually also bring new ideas. With the new wiki also came the first version of the splash page that is directly at It features the two logos of the wikis as well as a search field.

A new look

Since the release of the StarCraft II wiki, the wiki had a similar skin to the Brood War wiki. It had different colors and a "futuristic" background image, but the base was the same. In February 2011 things change though. The StarCraft II wiki is getting a whole new look and feel. The Brood War wiki however remains with the original skin, keeping the original look and feel. The new skin for the StarCraft II wiki later on gets many siblings with different colors that run on the later wiki additions.

The race

Whilst Liquipedia is a great resource already, it tends to prove its value most during big events. By August 2011, who gets their edit in first for the results of live games has turned into a race. Staff hardly participates in this race anymore, instead most of this is done by regular users (blahz0r was most often the winner). For MLG Anaheim in 2011, each of the tournaments pages gets over 250.000 views in a single weekend. By now Liquipedia is more successful than anyone had ever dreamed off before it was released. Tournament organizers, pro gamers, community sites and fans alike link to Liquipedia when any StarCraft related question pops up.


In early March 2011 sees the first release of Liquipedia Coins. In an attempt to make wiki contributions more visible, every contributor gets coins at the bottom right of their forum posts that show the amount of work they put into the wiki. Whilst the first couple levels are easy to achieve, the later coin levels require a lot of work to be done. The exact formula will change slightly over the years (with one slightly more significant change with the launch of LiquidDota’s gold store), but the idea always remains the same: Do stuff on Liquipedia, earn coins. The concept is highly appreciated within the wiki contributors group, and soon people try to create Top-X lists of top contributors (and people also started to beg staff to get gold coins from pretty much day one).

Bracket Contests

A new tradition was started in March 2011. With the Team Liquid’s own TSL 3 tournament (the first one in SC2) around the corner, Liquipedia staff are asked by other TL staff if they could host a bracket contest. The contest goes so well* (over 3000 participants) that it is decided to do it again at later times. Since participants have to fill the bracket as a wiki template, people get to see how the internals of the wikis look like. Several new staff members and other really important contributors began their editing career with this bracket contest. (*The servers did crash for two hours when the first results were to go live… we still blame salle to this day).

Going international

With the wiki expanding, different ways to grow the wikis are being explored. One of them: Internationalized articles. The two wikis are not English only anymore, but instead a lot of pages are translated into different languages. Unfortunately the wikis can’t attract enough people to maintain it. The project eventually gets stopped, and the internationalized pages are removed.

New brackets

In September 2011, the bracket templates were redone. One of the most important template families on the wiki was completely swapped out. Liquipedia had completely relied on Wikipedia's bracket templates until that point which was constructed of tables where three rows were spanned to make a single cell, so if something went to two lines inside the cell the whole bracket broke in very unexpected and horrible ways, but from there on had its own brackets. To this day our bracket templates are the most copied templates on other esport wikis. These new bracket templates not only looked better than the old ones, the also brought new functionality. The bracket popups that are standard on Liquipedia nowadays were introduced together with these new brackets and replaced the old match-lists below the brackets.

A forum for Liquipedia

With the Liquipedia project growing bigger, talk pages prove to not be good enough for cross wiki developments. A Liquipedia Contributors Forum is started, giving every contributor with at least a silver coin access to a discussion platform regarding the wiki. The new forum is primarily used to get to know each other, help each other with a simple questions simple answers thread, bounce ideas for how to update or make completely new templates, and to coordinate cross wiki standards. It is also used to discuss the future of the project, like which wikis to expand to. Over the years great things start in the contributors forum, including major template overhauls like the cross table templates, the mobile adaption of a lot of templates or various bigger updating projects. Liquipedia movie nights and other community events like a team playing in StarCraft II team leagues starts here as well.

Expanding again

With the Brood War wiki and the StarCraft II wiki well on track, the contributors explore adding new wikis. Two new wikis were set up around May 2012, but with time constraints being in place only one of them ever sees the light of day. On August 29th, Liquipedia launches its third wiki, the Dota 2 Liquipedia. From the start the wiki is in heavy competition. Multiple Dota 2 wikis already exist. For a long time, the Dota 2 wiki struggles with updates, but over time it is getting better and better. Eventually the Dota 2 wiki gets to a similar state as the StarCraft II wiki over the years, but a lot of work is put into it in order to not have to close it down. As much as the Dota 2 wiki is a success, the League of Legends wiki which was put on the shelf until the Dota 2 wiki was launched is not taken off the shelf since there’s already an esports oriented LoL wiki.

New leadership

As Aesop, the head of Liquipedia, is more and more busy with real life obligations, it becomes clear that he is not able to lead the project to the extend necessarily to grow the project and bring it forward. In June 2012, a new head of Liquipedia is assigned and salle takes over the lead of the project. Being the most active staffer at the time, he is the logical choice to take over. His first project is to finish the Dota 2 wiki that is already well underway at the time he takes over the project lead. Aesop who lead the project for close to three years still occasionally drops by to this day.

Forming brand identity

By May 2012, Liquipedia still has the Wikipedia inspired globe logo. It becomes clear that Liquipedia needs more of its own brand, an initiative is started to get a distinct logo for Liquipedia. Until the new logo is launched in November of the same year, tens if not over a hundred versions of different logos are created. The idea of the puzzle piece is first mentioned by the new head of Liquipedia and the final design of the puzzle piece is done by fusefuse. In November the new logo launches and has been the Liquipedia logo ever since. Other ideas for the logo that were not chosen include a puzzle-Team Liquid logo, orange horse puzzle pieces and a puzzle piece cube with StarCraft logos.

Restructuring staff

Early 2013 holds news for the Liquipedia staff. For the first time in the history of the Liquipedia project, the staffers have actual administrator rights on the wikis. Before that, staff was technically only users that was privileged in discussion with access to the staff forums, now they actually can do maintenance work like deleting pages.

Mobile internet

Throughout 2013, the mobile skin that is on the wiki until 2016* is first put up on the wiki. In the beginning a lot of stuff does not work, but eventually the bugs are ironed out. The wiki still looks very rough on mobile though, a lot of the core templates like tabs, info boxes and brackets are not even remotely mobile ready. It is a start though, and over the following two years a lot of these templates were one by one made mobile ready. (*TBA ;) )

New wikis

At the end of 2013 the Liquipedia community looked into starting new wikis again. A Hearthstone wiki is set up in October 2013, the Heroes of the Storm wiki just a month later. By the time the Hearthstone wiki launches on May 31st 2014, a Smash wiki has been started as well. The Smash wiki launches on June 19th 2014, the Heroes of the Storm wiki finally launches on November 6th 2014. All three wikis struggle to find contributors in the early days, but especially Heroes of the Storm and the Smash wiki take off after a while. New contributors come in and templates that were written for these new wikis later gets ported back to the Brood War, StarCraft II and Dota 2 wikis. The majority of the year is spent to get the three wikis running, getting contributors for them and testing new ideas on the new wikis.

Color blind mode

With realizing that the wikis are pretty hard to read for color blind people, a user script is developed by Chapatiyaq to allow color blind people to properly discern the color coded things on the wiki. Especially color coding the played races in the StarCraft brackets is important there, as the colors for Protoss (green) and Random (yellow) are very hard to distinguish.

Semantic MediaWiki

With the new wikis also comes new technology, and Liquipedia starts to adopt the Semantic MediaWiki extension on the wiki. This new extension allows to use parts of Liquipedia as a database, and especially the esports parts of the wikis profit a lot from this new development. It is now possible to query stuff like total earnings or map statistics directly from the wiki pages, without the need of external software. A number of talented coders takes it upon themselves to rewrite a good number of templates using this new technology, allowing to create templates that make editing for the contributors even easier. Especially the Hearthstone wiki gets a fairly complete setup of SMW as a very new wiki that isn’t too big but a lot of interesting new uses were explored for it.

A new look… again

As more and more wikis are added, the Brood War wiki with the older skin looks more and more out of place compared to the newer wikis that all just share different color versions of the same skin. With this in mind and emerging problems on porting templates between the wikis, a new skin project is started in October 2014. Originally only intended to be a merger between the skins, it becomes clear pretty fast, that a complete rewrite of the design is the way to go. A lot of mockups are made with varying degrees of outside-the-box thinking, which eventually lead to a very different layout. At the time of writing this new skin is still in beta, but can already be tested on the wikis (log in and check your settings).

Another management shift

By January 2015, the whole project had become so big, a single head of Liquipedia was not enough anymore. The two biggest wikis (StarCraft II and Dota 2) get their own heads in Chapatiyaq and Tephus in order to allow salle to concentrate his efforts more on the smaller and especially developing wikis.

A wiki for the files

With the wiki getting bigger and bigger, and a lot of files that are used on multiple wikis, the idea of a file wiki is first discussed in February 2015. Descending from the Wikimedia Commons project which is part of Wikipedia, a similar approach is taken by the Liquipedia project. After lots of testing and delays due to the Counter-Strike wiki, the file wiki goes live a year later in February 2016. The whole of over 30000 files gets moved in a concentrated effort over the course of a month, largely without affecting the running wikis. The whole Liquipedia Commons project is a showcase of the bigger and bigger usage of wiki bots on the Liquipedia wikis, which has grown over the 2014 and 2015.

Going new ways

Also starting in February 2015 is the work on the Counter-Strike Liquipedia. Partnering with two already existing Counter-Strike wikis first with and later also with Liquipedia initially is a merge between these two wikis. This is a first for Liquipedia, as it is the first time that a Liquipedia wiki is not started from scratch. With the combined effort of the contributors of all three wikis, the merge is mostly done by the release at June 11th 2015. It proves to be relatively easy as the two wikis are largely based on the Liquipedia format, which by this time is also adapted by wikis in other games like Esportspedia and Gamepedi (which have their own very interesting intertwined history). The Counter-Strike wiki quickly grows into one of the larger wikis of the Liquipedia project, gathering most edits per month of all of the wikis.

Watching for new games

The eighth game wiki in the Liquipedia project is started in October 2015 in form of an Overwatch wiki. The new Blizzard title still being in alpha, the wiki is started very early. With not too much information available yet, the wiki sees a fast release on November 14th in the same year, being updated with all the tournaments from the start.

A view in the future

Adding new wikis is being discussed again. No one knows yet which wikis Liquipedia might add in the future, but the discussion on which games the contributors want to add is always ongoing. The new skin is as mentioned before still being worked on, to replace the old skins that just are not as good for mobile as we would want them to be. There are a lot of ideas about new things to add to the wikis that are not quite ready to be announced yet. There is always stuff to do, and there are more people doing stuff right now than ever before. That does not mean that Liquipedia couldn’t use even more people though. The more people help out, the better the content will be, more awesome features, etc..

Liquipedia in numbers

By the time of this writing, Liquipedia has amassed quite a lot of history and part of this history can fairly easily be measured. Since the start the Liquipedia contributors created over 33 000 articles, used over 31 000 images, more than 25 000 people contributed to the wikis doing only a couple thousand shy of two million edits (1 969 198). In the last 30 days alone 40 000 edits were made, so that the two millionth edit should happen within the next 4 weeks. 43 people made full wiki staff since the start, six of which made red name status and eight of which made blue name status on The only bigger staff group within is the Writers section. The full list of all Liquipedia staff can be found on the wiki here. The Liquipedia IRC chat goes by hundreds of lines every day and has proven to be an irreplaceable resource for communication around the Liquipedia wikis.


The whole idea of an esports wiki will be 10 years old this coming May. No one could have foreseen the growth and the success that Liquipedia has had. These 10 years have seen both ups and downs, have seen the contributors growing beyond themselves, but also has seen the project close to being shut down. The Liquipedia story is a success in the eyes of a lot of people, but it is a success that only happened thanks to the hard work of hundreds of dedicated people. If not for new people time and time again coming in with new and fresh ideas and evolving the wiki to be even greater, and from older contributors keeping up the mostly thankless work of updating results and patch changes the Liquipedia we know today would not have come to be. This post is not only to record the history of the Liquipedia project, but also to give thanks and praise all of the people that have put in countless hours of work into making it happen, this post is to document that great things happen from hard work and dedication, and this post is to make sure it is not forgotten where Liquipedia came from and how it got to where it is. Lots of people do not realize the amount of work that has gone in to make Liquipedia what it is today, and that is a shame. I hope this posts will shed some light on the awesome people that made all of this happen.

Moving to TLHQ Published Mon, 23 Nov 2015 17:02:05 by FO-nTTaX

So i have been somewhat busy the past weeks, moving to the Netherlands from Germany. I work for Team Liquid now, and I am living at the Team Liquid headquarters in Utrecht. It has been a fairly short journey with Team Liquid when you compare it to the likes of salle, Hot_Bid or a lot of other (former) Team Liquid employees, all of them having been with Team Liquid for years, with myself only joining Team Liquid in early 2013. So far I have liked it quite a bit here, and the people at TLHQ are all very nice, so I am looking forward to living with them.

It is kind of funny thinking back to it actually. I did not follow StarCraft 2 back then, being still a WC3 fan more than everything else. I had just discovered that HasuObs was playing StarCraft 2 now, and that Liquipedia was a thing. One day I had tuned in on some English StarCraft 2 stream that had HasuObs playing, and when Liquipedia was not updated, I went ahead and updated it myself. I never thought this would go where it did in the end with myself becoming a Liquipedia staffer, a blue-name on Team Liquid even (although blue-names are not working on Team Liquid at the moment), and finally working for Team Liquid. If someone would have told me 4 years ago that I would work in esports by 2015, I would have laughed at him ^^. And all of that because I was bored and looked for something to do…

Moving to the Netherlands has been a huge step in life for me. Just until recently I still lived at my parents, so this is the first time moving out for me. Going to a foreign country adds on top of it, and it certainly was not a decision of seconds to leave Germany behind. Not being able to speak a single word of Dutch turned out to be somewhat of a hurdle, although most people here speak English or German just fine. I managed to fuck up registration on first try, will try again on Wednesday, one would think they would have an English language website for foreign people (but they do not -.-). All in all I am slowly getting settled, only time will tell what the future brings from here on out.

Wish me luck :)

So i have moved Published Thu, 19 Nov 2015 00:38:45 by FO-nTTaX

What should i say, i have finally moved. I live in Utrecht now, in a country where i am a foreigner. If anyone had told me a year ago i would be here now, i would have laughed at him. But sometimes life just happens i guess. So far it has been nice, we will see how this all develops.

Moving away Published Sun, 25 Oct 2015 23:51:37 by FO-nTTaX

So it is somewhat official now, i will leave Germany behind and move to the Netherlands. Whilst it is not the first time i will live abroad, it remains the first time that i do not have any plans to return. I am somewhat nervous how it will turn out, because it is the first time that i will not be able to rely on family catching me if things go downhill. It isn't even that i think it will not work out, but as a first, i guess being nervous is normal.

Living in the Netherlands will be a challenge. I do not speak the language, nor can i write it, but using my German and English skills i can understand and read it. My goal however is to change this and actually learn the language, as i feel every person living abroad should speak the language of the country. Unfortunately most Dutch people speak English, so might get hard to learn it by using it.

Being there, i will work for Team Liquid. I will also live with the people working there in the same house. I had dreamt about working there for a while, so this is a win i guess. Looking forward to it :)

TLHQ Published Mon, 14 Sep 2015 21:28:55 by FO-nTTaX

So i am currently sitting in TLHQ helping with some stuff regarding the Liquipedia wikis. It is quiet nice here, lots of space, and the guys have been nice so far. Whilst i am only here since a few hours, it has been somewhat interesting already, going for some games now. :)

Doing a article design Published Sun, 09 Aug 2015 00:51:21 by FO-nTTaX

Creating a fancy article with Published Wed, 10 Jun 2015 14:47:00 by FO-nTTaX

There is a bunch of people creating the fancy articles on After the writer wrote what they wanted to write, the graphics and CSS/JS guys go and fancy them up.

It's a tedious process of iteration until you see the result that gets released, and oh boy, you have no idea about doing html on The smiley parser will eat your code and you don't really have classes to work with, so you better be ready to work around a big pile of weird stuff. Also the writers will have their say, and you will have to redo whole parts of some articles, good luck with trying to finish a piece on first try.

The worst part for me has been my slow internet connection though. If you ever needed 10 minutes to upload a 700k image, you will know my pain on this. Coding is no fun, if you need to wait for the upload of a simple small text file a whole 30 seconds each time.

Good news is that i finally got fast internet this week, so hopefully this gets better now :)

Liquipedia Published Mon, 04 May 2015 20:27:28 by FO-nTTaX

Did you ever contribute to a community project? No? Here is your chance. Liquipedia is a community project around building wikis for popular esport games.

Currently there are 7 wikis, StarCraft Broodwar, StarCraft 2, Dota 2, Hearthstone, Heroes of the Storm and Smash, with the 7th one close to being announced.

The wikis are based on the popular wiki software MediaWiki, which is also powering the ever so famous Wikipedia, so it is quite easy to use. also Liquipedia is open to all contributions, so we would love to see you over there. :)

Creating a browsergame Published Tue, 28 Apr 2015 22:00:42 by FO-nTTaX

Creating a browsergame is a tedious task.

As some might know, i am a coder, and part of what i code is this browsergame named HiddenEmpire. I'm working on it each week, and for all of it, people still tend to bash me. Obviously they can't see the work i'm doing, as i am mostly doing backend stuff at the moment, and we have not published an update in a while. Now with V4 around the corner, this gets a bit better, and with our new graphics staff, we are actually getting there. In our forums, we have a nice developers diary (german), which explains a good bunch of the stuff we did.

Working on the new war system, i can tell you once again: It's no fun redoing a very old script. Hacks everywhere, nested loops all over the place, and a big fuckup with the encoding, but more on this at a later point...